![]() ![]() When I began thinking about the Portal Turret I knew it wouldn't be a simple conversion from a 3d object created using surface or NURBS space to solid or Parametric space. I've been using SolidWorks for the past 14 years in school and as a professional to make consumer products as an industrial designer, but every project presents new challenges. Loctite power grip pressure pack (glue) 2" & 3/4" thick pink foam insulation sheets * All photos were taken by me with an iPhone4 except for the hero shot on the blue background, which was done by the ThinkGeek staff photographer, Chris Hoyer. Aphius - This flickr page chronicles a valiant effort to make a full scale Turret with papercraft. TJ Coffey - This flickr page shows an amazing working Turret with pop-out wings and airsoft guns. Voplin props made an amazing Portal gun and every other project on their page is mind-blowing as well. His is at a different scale, uses other production methods, and contains more electronics. Citizen Snips, who started his Turret around the same time as I did, but managed to finish his in a more reasonable amount of time. I'd like to acknowledge some other builders who inspired me to this huge project: I'd guess that it weighs around 20 pounds, but it's such an odd shape that it's impossible to lift in one piece - the front legs tend to fall out. The entire model is about 48" tall at the top of the egg, with another 10" of antenna above that. This project took me a good 200 hours in my spare time after work over the course of several months and several hundred dollars worth of materials. The Turret proved to be a special challenge since it's so spindly and transforms in ways that leave no room for internal mechanisms. I had access to some behind the scenes assets, but they weren't nearly as helpful as you'd think - carefully examining screen-captures is best. ![]() When I made this my company, ThinkGeek, was working with Valve to develop a number of licensed products and toys related to the two Portal videogames, so I was already taking a close look at how to recreate these virtual objects in the real world, just not at such an ambitious scale. It turned into a far more involved project than I expected, so be warned: this project is not for the faint of heart. It is unlikely that I will update EZPortals as of today, aside from engine version updates, unless there is an overwhelming number of requests for it to change.This instructable is a walk-through of how I made my life-sized Turret from the videogame Portal. Unlike many of its competitors, EZPortals saves your physics direction and velocity, so you will never lose momentum, and it works for any type of actor, characters, physics meshes, you name it!Īll you need to do is add EZPortals to your level, either by spawning them or through drag, and drop, and dont forget to link them, which is as easy as setting a variable! Includes a portal gun example, so you can see how easy it is to use!ĮZPortals is quite easy to understand, all you have to do is spawn it! For those who want to tweak some of the functionality, there is heavily commented blueprints, but for those newer to blueprints, or more interested in the technical side of things, there is heavy documentation covering the asset, and if you find yourself with more questions outside of that, there is a Discord Support server where you will be helped!ĮZPortals takes up less than 1 MB on disk space (by itself, without the showcase), and an extremely small amount of memory and CPU (its hard to estimate because Unreal Engine takes up quite a large amount itself, but EZPortals is practically unnoticeable in your levels performance, how do we know it doesnt effect performance? It always keeps 120 fps on an empty project). EZPortals is an infinitely useful portal blueprint that will help you to effortlessely create a portal teleportation system. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |