Type Perc Disk Usage Uncompressed Referenced Migrating your /home to Btrfs isn’t that difficult, and it’s quite rewarding, too: # compsize /home If you can, you really need to have a separate partion for KF2 which is formatted to Btrfs, because: the KF2 server stores each of them twice for no good reason.the KF2 server is huge (I blame Tripwire devs who think it’s normal to package 10G+ garbage with a server engine).The bottleneck will be storage eventually, because: The smallest Linode 1G instance should be enough for a basic server. To get your Linux server up and running, you need to complete the Linode CentOS tutorial, then you can move on to the next step. It is a free variant of Red Hat Enterprise Linux, one of the most trusted Linux vendors out there. Also, CentOS is just a flavor (distribution) of Linux. I’ll use the terms VPS (=virtual private server), VM (=virtual machine) and server interchangeably here. Without further ado, let’s do this! Linode This kind of approach makes no sense to me, but the good news is, the server we’re going to set up here will handle all this perfectly. Downloading package ‘mapname’ failed: Error opening file. Otherwise all they get is this wonderful error message:Ĭonnection Lost. Documentation on this is scarce, and often wrong, so a lot of server admins give up and it’s up to all the players to download custom maps or subscribe via Workshop. So I guess that’s why you see very few servers with custom maps. Workshop maps also occasionally display a “version mismatch” error, even after you empty the caches both server- and client-side.You have to maintain 2 separate config files continuously with the list of workshop maps, which is totally redundant and unnecessary.You can use Steam Workshop instead of a redirect server, but in this case, every map is stored twice (workshop and cache folders), eating up disk space.It usually boils down to a mismatch between the map’s internal ID (metadata) and its filename. You just have to be lucky enough to try loading a good map first, otherwise you may conclude your server config is broken, even though it’s the map being broken. There’s a random set of custom maps that just won’t work on the official KF2 server.Tripwire essentially outsourced the problem, because the Steam client downloads content in a compressed form from the Steam servers. Even though a lot of tutorials say you should totally compress your maps, the thing is, map compression is not supported in KF2, so don’t waste your time trying to compress them.And it won’t tell you HTTPS will not work. To mitigate this, you can redirect map downloads to a separate web server, but KF2 will attempt to connect via HTTP even if you explicitly specify HTTPS.I’m yet to find a pattern, for now, I’ll just say it’s broken. Custom maps can sometimes be downloaded directly from the KF2 server without any 3rd party service involved, but most of the time, cannot.I learned them the hard way, but I feel the average KF2 player has no chance finding these out. apply any manually specified, custom map cycles as wellĬustom maps are particularly problematic, because there are several problems pretty much noone will tell you.automatically generate separate map cycles for stock and workshop maps.set up secure HTTPS login to your KF2 webadmin using SSL.using these, regenerate the server’s actual config files automatically.
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