There are some synths, choirs, and ambient tracks in the soundtrack, but also a little bit of rock. The music, however, sounds very cool and matches the game, even though the soundtrack is a collection of a few different genres. We also appreciated the smaller sound effects, such as the attack sounds, though they sounded much more generic and actually a lot like the original Dark Souls sound effects. While wearing a pair of headphones, growling creatures can give quite the fright, and it took us a while to differentiate between different creatures. Creatures in this game can be grotesque, dangerous, or otherworldly, and it’s a mixed bag of weird stuff for the player to experience. That being said, animations for characters are fine and the visual design of certain enemies is excellent, which might be one of the best things the game has to offer. Instead, a lot of the world feels half-assed in terms of design and unnecessarily large, which makes the player move a bunch without any purpose. The other fifty percent of the game’s assets are generic medieval assets, which stupidly makes the game even more of a Dark Souls clone, unable to fulfill the atmosphere the trailer or screenshots promised us. Sadly these are copy-pasted all over the world, making the game feel a bit bland. It feels like original assets make up about fifty percent of the game. While this might be true, in reality, the game feels rather generic. To those who haven’t played the game yet, it might look like the game takes place in a cool, dystopian city full of forgotten technology and machinery, like a dark fantasy setting. We really want to like Bleak Faith: Forsaken, we really do. All we know for sure is that you start off as an anonymous character similar to other Souls-like titles. It’s one of those games that’s pretty much open to your own interpretation. Characters you meet that talk to you instead of attacking you are often gifted with a single line, which also doesn’t help you much. This is somewhat a tradition in Souls-likes, but Bleak does not only largely skip the expected cutscenes or explanation that you would get in “normal” games, but it also combines this lack of information with weirdly confusing graphics that make the game almost feel like some arthouse Dark Souls. It does not even give you some core tutorials which leaves you in the dark about important abilities. Bleak Faith: Forsaken looks nice when looking at some screenshots of the game, but it undoubtedly, unfortunately, falls more into the latter category.īleak Faith: Forsaken is an incredibly vague game regarding storytelling. We also appreciate all types of Souls-likes here, even though it seems rather hard to create a good indie Souls-like, and instead, we often see half-done games that mostly focus on recreating the atmospherewhile letting the player deal with poor game design or mechanics. But remember, not every choice is reversible, so decide wisely what direction you take your character in.Every gamer who likes a challenge likes a good Dark Souls adventure. RPG Progression and Playstyle VersatilityĬhoose a class and progress into your perfect playstyle. Bosses ramp the danger levels even higher and ensure a thrilling ride through the manifold sectors of the Omnistructure. Expect to be challenged.īe prepared for memorable boss fights with unique soundtracks. Positioning, timing, and resource-management are all things you must keep in mind at all times. Not every path is paved and catered to you, so be prepared to run, climb, leap, to ascend in Bleak Faith.Ĭombat is dangerous and will push you to your limits. Rich in atmosphere and rife with danger, be prepared to be immersed in a new world unlike any you've experienced before. Lose yourself in a journey unlike any other.Įxplore the Omnistructure for the first time ever. Discover pockets of civilization in the perpetually expanding Omnistructure. Explore the last remnants of civilization in this vast, unforgiving, and interconnected world.
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